DELUXE GRAND PIANO

Forget the average, flat-to-the-ground toy keyboard – your kids can be Schroeder from Peanuts with the Deluxe Grand Piano from Hape. This mini piano is part of a series of designs from Hape, which include mini black and pink baby grands and a mini red upright piano. However, looks-wise, the Deluxe Grand Piano in white takes it that extra bougie level.

DELUXE SCIENTIFIC WORKBENCH

The Deluxe Scientific Workbench is part of the Hape Junior Inventor series, along with the ‘Three Experiment Kit’, the ‘Science Experiment Toolbox’, and the ‘Discovery Scientific Workbench’. As you can probably tell from the names, these sets offer a similar experience in a growing scale, with more potential experiments and fun gear with each level. The set-up itself grows, too, moving from a small box to a full double-layer work station that your child can stand at as they enjoy science.

World of Laser X

Who doesn’t love lasers? If you grew up in the 80s and 90s (or the 50s and 60s, for that matter), you grew up with laser fights seeming like they were going to be a key feature of life. Of course, in Laser Tag, they are, as a painless answer to paintball that’s way more sci-fi – and that, with toys like these, can be played at home!

Tello

From surveillance right down to stocking fillers, everyone’s using drones! The Tello combines functionality and useful features with pure showmanship in an attempt to make the ultimate drone that’s both tool and toy. Trick stunts, VR capabilities and lessons in coding, the Tello offers an awful lot in a very small package.

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New Wave Toys Tempest X Replicade

Throw on some Lycra and back comb your hair; we are heading back to the 1981 when Dave Theurer and Atari combined to create Tempest. This iconic arcade game came along and smashed a few boundaries with a bunch of firsts. This game was one of the first games that used Atari's Colour-QuadraScan vector display technology. It allowed players to choose their starting level via the Atari "SkillStep" system, and was also the first system that allowed you to increase the maximum starting level depending on the player's performance in the previous game.